Wednesday, April 29, 2020
Final Submission
Friday, April 17, 2020
CCR Question #4 Draft
The two technological aspects I utilized for my project is the camera and the video editing software.
The camera I used for the project was the Canon HF R50 on Cinema Standard mode. I used the camera with a tripod for all the shots in the film. I decided to have the camera on Cinema Standard mode because I wanted to deal with the standard coloring of the film after the filming process instead of during the process to save time. I had to also face the camera properly to ensure that the sound is clear for the film because the microphone works effectively for audio coming from the front of the camera. Since I only had a tripod to steady the camera while filming, I had to do some shots while holding the camera.
The video editing software I used for the project was Sony Vegas Pro 17. I used it for splitting videos, adding audio, adding video effects, and more. One of the main issues of Sony Vegas Pro 17 was that it would sometimes crash while I was working on the project and I would lose a good amount of progress into the film. I have been using it for the mid-term and third quarter submission. The functions I used with my video editing software were overlays, different video tracks for audio and video, fade in offsets, keyframes, media generators, and event pan/crop.
The camera I used for the project was the Canon HF R50 on Cinema Standard mode. I used the camera with a tripod for all the shots in the film. I decided to have the camera on Cinema Standard mode because I wanted to deal with the standard coloring of the film after the filming process instead of during the process to save time. I had to also face the camera properly to ensure that the sound is clear for the film because the microphone works effectively for audio coming from the front of the camera. Since I only had a tripod to steady the camera while filming, I had to do some shots while holding the camera.
The video editing software I used for the project was Sony Vegas Pro 17. I used it for splitting videos, adding audio, adding video effects, and more. One of the main issues of Sony Vegas Pro 17 was that it would sometimes crash while I was working on the project and I would lose a good amount of progress into the film. I have been using it for the mid-term and third quarter submission. The functions I used with my video editing software were overlays, different video tracks for audio and video, fade in offsets, keyframes, media generators, and event pan/crop.
CCR Question #3 Draft
When I first started, I did not have good production skills for me to properly make my own film. I only knew film-making terminology but had little to no experience of film production. The main shortcoming I had with this project was that I was the only member of my team working on the project. Because of it, I had to resort to learning how to make a film on my own and ask other people for advice for film production. Overall, I had to rely on myself for producing my film to the best of my abilities.
While I did my project, I learned a lot about editing. After shooting all the scenes I needed for my film, I had to start editing the film. This was one of the aspects I had no experience of doing for filming. Additionally, there were several issues such as inconsistencies of color in each shot and audio that I wanted to remove from the video. I then asked my friend who acted in my film for some instructions on how to edit for a film. He taught me a lot of things about video editing with video editing software, Sony Vegas Pro, that he uses for his videos. He first taught me the basics of video editing such as adding incidental music into specific parts of the film and splitting the video to remove or add specific parts of the video to the film. Then, he taught me how to change the color of the film to deal with color inconsistencies in shots or change the atmosphere of the film. After that, I wanted to add more effects to the film such as vignettes and cinematic bars on my own. Because of it, I decided to look up methods online to add video effects to my film. I also incorporated some of my knowledge of animation from watching 3D computer graphics videos online by using keyframes to position or resize effects at specific parts of the scene.
One of the other skills I have learned was camera working. Initially, I had sufficiently had knowledge of camera shots and angles but I never had put them into practice. When I started filming, I first struggled to think about different camera angles and shots that would help show or accentuate the meanings portrayed in the film. However, after reflecting back on my research with film openings, I was able to think about the plot and the messages portrayed and decide what camera shots and angles would be appropriate. Another additional problem I had while shooting was that there were some shots that I could not do with just a tripod, which is one of the things I had for filming. Because of it, I had to practice holding the camera with steady arms to film different camera movements in the film such as the camera moving up from the side of the bed while also tilting down to face the main character. These hand-held camera shots were not the best, but it has taught me to consider getting different equipment to tackle different shots before shooting to avoid issues involving camera shots, movements, and angles.
Overall, I have learned a lot about film production from my project. My skills have grown significantly by asking my peers and self-learning from my mistakes and online research. The two major skills I have learned are editing and camera work. Without actively reaching out to others and self-learning these skills, I would not have been able to finish the project on my own.
While I did my project, I learned a lot about editing. After shooting all the scenes I needed for my film, I had to start editing the film. This was one of the aspects I had no experience of doing for filming. Additionally, there were several issues such as inconsistencies of color in each shot and audio that I wanted to remove from the video. I then asked my friend who acted in my film for some instructions on how to edit for a film. He taught me a lot of things about video editing with video editing software, Sony Vegas Pro, that he uses for his videos. He first taught me the basics of video editing such as adding incidental music into specific parts of the film and splitting the video to remove or add specific parts of the video to the film. Then, he taught me how to change the color of the film to deal with color inconsistencies in shots or change the atmosphere of the film. After that, I wanted to add more effects to the film such as vignettes and cinematic bars on my own. Because of it, I decided to look up methods online to add video effects to my film. I also incorporated some of my knowledge of animation from watching 3D computer graphics videos online by using keyframes to position or resize effects at specific parts of the scene.
One of the other skills I have learned was camera working. Initially, I had sufficiently had knowledge of camera shots and angles but I never had put them into practice. When I started filming, I first struggled to think about different camera angles and shots that would help show or accentuate the meanings portrayed in the film. However, after reflecting back on my research with film openings, I was able to think about the plot and the messages portrayed and decide what camera shots and angles would be appropriate. Another additional problem I had while shooting was that there were some shots that I could not do with just a tripod, which is one of the things I had for filming. Because of it, I had to practice holding the camera with steady arms to film different camera movements in the film such as the camera moving up from the side of the bed while also tilting down to face the main character. These hand-held camera shots were not the best, but it has taught me to consider getting different equipment to tackle different shots before shooting to avoid issues involving camera shots, movements, and angles.
Overall, I have learned a lot about film production from my project. My skills have grown significantly by asking my peers and self-learning from my mistakes and online research. The two major skills I have learned are editing and camera work. Without actively reaching out to others and self-learning these skills, I would not have been able to finish the project on my own.
Friday, April 10, 2020
CCR Question #2 Draft
While I did my audience engagement research, I have learned multiple ways to get an audience to be interested in a film. For example, I have learned that to attract an audience of my genre through posters and trailers that appear more dynamic and intense to bring in an audience. Sometimes, there are films of the same genre that have more mysterious themes for their trailers, posters, and other marketing methods. In addition, some films also try to market their film by going to film interviews, conventions, sell merchandise, make websites, or even videogames. I have also learned the creative capabilities of film marketing such as Inception's spinning top in their website which then topples over after a certain deadline passes and releases an online game called "Mind Crime". The website will then release the poster and a hidden trailer of the movie. This interactivity was one of the creative ways to market a film.
My marketing plan is going to mostly involve electronic methods. I plan to market my product with trailers, websites, videogames, and social media that invoke feelings of mystery and intensity in it to make the audience curious about the film or watch it for the adrenaline. I will also market my film by going to film interviews and conventions while also selling merchandise. This interactivity will help attract an audience more directly.
From my distribution research, I have learned that there are multiple methods to distribute a film product. One of the ways is through the standard release method, which systematically releases the film through different mediums in between after a release window. For example, a film first releases in a theater which is then later released on VHS and VOD after a few months and so on. Another release method is the simultaneous release method where a film releases its film through multiple mediums at the same time. This method provides for benefits for the consumer as they are able to easily access the film at the same release date in the comfort of their own homes.
For my product, I plan to do a simultaneous release method for my distribution plan. This is because it would be more convenient for the consumers to comfortably access the film through different types of media from either in the theater or in their own homes. This is because of the current development of technology today which has many people access film at home. Using the standard release method will have some of my audience waiting to watch the film at a later date and they might lose interest or get occupied with another film.
My marketing plan is going to mostly involve electronic methods. I plan to market my product with trailers, websites, videogames, and social media that invoke feelings of mystery and intensity in it to make the audience curious about the film or watch it for the adrenaline. I will also market my film by going to film interviews and conventions while also selling merchandise. This interactivity will help attract an audience more directly.
From my distribution research, I have learned that there are multiple methods to distribute a film product. One of the ways is through the standard release method, which systematically releases the film through different mediums in between after a release window. For example, a film first releases in a theater which is then later released on VHS and VOD after a few months and so on. Another release method is the simultaneous release method where a film releases its film through multiple mediums at the same time. This method provides for benefits for the consumer as they are able to easily access the film at the same release date in the comfort of their own homes.
For my product, I plan to do a simultaneous release method for my distribution plan. This is because it would be more convenient for the consumers to comfortably access the film through different types of media from either in the theater or in their own homes. This is because of the current development of technology today which has many people access film at home. Using the standard release method will have some of my audience waiting to watch the film at a later date and they might lose interest or get occupied with another film.
CCR Question #1 Draft
One of the conventions of my genre that I used in my project is the concept of time manipulation in the film. The film uses this concept in the form of time loops as a part of the plot of the film which is seen at the very end of the scene through the use of discontinuous editing. For example, at the scene when the main character is seen sleeping on the bed, there are very short cuts of the tree he sees in his dream that is later seen at the end of the film before he wakes up again. This is an indication that he has seen this dream before in a past iteration of his time loop, showing the use of time loops as foreshadowing. This time loop concept is further exemplified when the main character makes a mistake by falling down onto the sidewalk. This is followed by multiple short takes of the character waking up into the scene showing his previous time loops before it cuts to black. After that, the scene ends with a fade-in with the main character waking up again in another loop. This shows the use of time loops as a plot device as the hacker uses it against him where time only loops when the main character encounters a mistake of his own.
Another convention of my genre that I used in my project is the use of colors in the film. For my genre, the colors of the film are used for the mood of the film. Moreover, the film uses color by transitioning the colors into grayscale tones after the main character falls onto the sidewalk. This transition shows a change in the mood of the film as the more colorless scenes of the film help show the tension of the film when his reality takes a dark turn before he wakes up in another loop. The film also uses color in costumes to portray characters. For example, the main character's darker clothing contrasts with his colorful surroundings. This is accompanied by his gloomy demeanor which is often associated with these colors. Overall, color contrast shows how the character standing out in contrast to the environment and how he feels in it as well as the mood of the film.
The last convention of my genre that I used in my project is the use of sound. One way the film uses sound is through incidental music in the film. The incidental music that plays while the main character does his morning routine is a mellow classical guitar solo. This allows the film to express a somber mood and the character's personality in the film to the audience. After this, the incidental music transitions into ominous classical music in the last parts of the film. This enhances the intensity at the turning point of the film.
The social groups that my actors are in are hackers and academic high schoolers. The hackers are represented for their intelligence in the film for their computer and programming knowledge which is seen when the hacker is making a code to successfully hack into the main character's reality. The use of green colors for text on the screen is usually associated with hackers as well as the use of computers as props. In the film, the hackers are portrayed negatively as people who are trying to harm people's lives which is seen when the hacker tries to ruin the main character's life. On the other hand, academic high schoolers are also represented through their intelligence through their academic achievements. This is seen when the main character interacts with his perfectly scored tests and his school awards. They are portrayed with gloomy personalities because it shows the dangers of investing too much into academics.
Another convention of my genre that I used in my project is the use of colors in the film. For my genre, the colors of the film are used for the mood of the film. Moreover, the film uses color by transitioning the colors into grayscale tones after the main character falls onto the sidewalk. This transition shows a change in the mood of the film as the more colorless scenes of the film help show the tension of the film when his reality takes a dark turn before he wakes up in another loop. The film also uses color in costumes to portray characters. For example, the main character's darker clothing contrasts with his colorful surroundings. This is accompanied by his gloomy demeanor which is often associated with these colors. Overall, color contrast shows how the character standing out in contrast to the environment and how he feels in it as well as the mood of the film.
The last convention of my genre that I used in my project is the use of sound. One way the film uses sound is through incidental music in the film. The incidental music that plays while the main character does his morning routine is a mellow classical guitar solo. This allows the film to express a somber mood and the character's personality in the film to the audience. After this, the incidental music transitions into ominous classical music in the last parts of the film. This enhances the intensity at the turning point of the film.
The social groups that my actors are in are hackers and academic high schoolers. The hackers are represented for their intelligence in the film for their computer and programming knowledge which is seen when the hacker is making a code to successfully hack into the main character's reality. The use of green colors for text on the screen is usually associated with hackers as well as the use of computers as props. In the film, the hackers are portrayed negatively as people who are trying to harm people's lives which is seen when the hacker tries to ruin the main character's life. On the other hand, academic high schoolers are also represented through their intelligence through their academic achievements. This is seen when the main character interacts with his perfectly scored tests and his school awards. They are portrayed with gloomy personalities because it shows the dangers of investing too much into academics.
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